A quick tip for all the new Unity users out there when dealing with fonts. Unity appears to create fontgrids out of truetype fonts during the import stage. This in keeping with the overall keep-it-simple-stupid methodology that governs the majority of the Unity codebase (except of course where version control is concerned.)
When you reference a font out of your assets directory; you can control the import size of the font in the import settings dialog. This along with anti-aliasing; and some basic character set information.
Hope this saves someone else a bit of time.